Entering a Fortress Chamber Level
Each level of Fortress significantly increases in difficulty compared to the level before it. For example, a level 2 Chamber will be twice as difficult as it’s level 1 counterpart.
Fortress Chambers will have a Runestone cost based on what Chamber level Players are entering. Level 1 Chambers will cost the Player a certain number of level 1 Runestones and level 2 Chambers will cost a certain number of level 2 Runestones.
Playing with Friends vs. Playing Solo
There’s power in numbers, especially in harder levels. Enemies will often have advantages or disadvantages over a particular profession, so it’s good to go as a group where situational weakness can be compensated for.
Charms and Hexes
Charms and Hexes are Spells gained from Profession Talent trees can be cast before going into a battle to give the Player an advantage or the Enemy a disadvantage during combat.
Focusing for a Spell
Casting a Combat Spell first requires focusing on the Enemy by matching the Player’s Glyph over that of the Enemy’s for a certain amount of time. Some Enemies, like Pixies, move around a lot and can cause Players to miss their opportunity to attack and thus have to defend themselves against the Enemy with Protego.
The interesting thing about Fortress Raid Combat in Wizards Unite is that even if Protego is successfully cast, a small percentage of Damage will still be taken.
This further increases the need to stock up on Healing Potions before attempting the higher level Chambers.
Achieving a Critical Damage Bonus
Some Enemies can actually Dodge attacks to avoid taking Damage, and this seems to happen more frequently when they are low on Health.